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•NVIDIA FXAA Technology – shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA.•NVIDIA Adaptive Vertical Sync – dynamically enables vertical sync based on your current frame rates for the smoothest gaming experience. Adaptive VSync is supported on all GeForce 8-series and later GPUs. *NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing.•NVIDIA Frame Rate Target – dynamically adjusts frame rate to a user specified target. Support for this feature is enabled via third party applications via NVAPI *Using third-party tools such as EVGA Precision X, all NVIDIA GPU users can now enable NVIDIA Frame Rate Target to limit application frame rates to a specific, pre-defined frame rate. Its uses are many - for example, frame rates in decade-old games can be limited to 30 to prevent incompatibility issues; frame rates in today’s games can be limited to 60, preventing the GPU from working to the max, reducing heat and noise output; and frame rates can be capped to the monitor’s refresh rate, preventing tearing without enabling VSync.
Me parece sospechoso que la caracteristica fxaa no la tuvieran antes. Lo del Frame rate es bien útil, porque algunos juegos vergonesde antes, como need for speed, te tiran como 100fps y así no son jugables. Bien extrañas estas mejoras...
Si el FXAA es un nuevo alisado, talvez te has confundido Ya los probe y en algunos juegos se sienten que van mas suaves!
Yo si he sentido la diferencia mas que todo con Batman AC y Crysis 2
en cuál vga?