Author Topic: Se viene Dark Souls II  (Read 43733 times)

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Offline pollo

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Re:Se viene Dark Souls II
« Reply #30 on: April 11, 2013, 02:10:27 pm »
NO HABRÁ EASY MODE

Además los dejo con un articulo de una entrevista al director y algunas quotes

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http://www.forbes.com/sites/erikkain/2013/04/11/no-easy-mode-allowed-an-interview-with-dark-souls-2-director-yui-tanimura-plus-new-screenshots/
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Would the sequel be dumbed down? Would it be made easier? Would it go for the “Skyrim audience?”

“I would like to clarify here that we do not have any plan to make the game easier,” Tanimura tells me. “As Dark Souls focused on giving a sense of satisfaction to players, Dark Souls II is also pursuing to provide this sense. We cherish Dark Souls fans’ voices and would like to improve this game based on their voices to let them enjoy a highly challenging game.”

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We do not plan on having an Easy Mode,” says Tanimura, “since we are creating this game with a thought that challenge and difficulty are core elements of the game.”

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ut Tanimura says that the “sense of satisfaction achieved through challenges is a great feeling for players.”

The very success of the game depended on that challenge, Tanimura notes. “Dark Souls succeeded because more players than we expected welcomed this thought and there were not many games offering this same sense of accomplishment at the time. What we have to do for Dark Souls II is to stick to this consistent stance.”

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The framerate issues seen in Dark Souls should also be a thing of the past, with a reconstructed engine designed to handle the improved graphics and environments without stuttering. If there was one challenge in the original game that nobody enjoyed it was the frames-per-second in Blighttown. Preparing to die is one thing; preparing to die because of frame rate drops is quite another.

Dark Souls 2 will also feature more horror elements, especially in the first half of the game where players won’t encounter as many enemies. The fear and anticipation of an attack should make the first half of the game more suspenseful. Meanwhile, the second half of the game will feature more fighting and action. Maybe this is to give the sequel a better difficulty curve, and maybe it’s a way to make the gameplay reflect the rising action in the story itself.

Ya me hypie  :D

Offline Camus de Acuario

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Re:Se viene Dark Souls II
« Reply #31 on: April 11, 2013, 02:31:14 pm »
Va a ser tan pisado que cada vez que te maten, el mouse o gamepad te va a dar descargas eléctricas.

Offline ROCKMAN SV

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Re:Se viene Dark Souls II
« Reply #32 on: April 11, 2013, 06:55:11 pm »
SUPER BIEN SE VE!!!  :sur: :sur: :sur: :sur: :sur: :sur:

Me encanta las trampas del ambiente como a correr en el puente un dragon viene y te bota o la del corpse enfrente de tremendo esqueleto de dragon era obvio que te iba atacar el dragon al darle la espalda :D

O el ciclope que quebro toda una puerta y el marco por estarlo chingando con flechas  :rofl:

Y los efectos de iluminar el bonfire!! el nuevo engine promete arreglar los issues de framerate q tenia el juego... Hoy si pecare pre-order segurito  x_x

"As I have said before, if you want Bayonetta 2 on PS4 or Xbox One, how about trying to ask Nintendo? If Nintendo doesn't say yes, it's not going to happen. While you're at it, try asking for Mario and Zelda too."

Offline Camus de Acuario

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Re:Se viene Dark Souls II
« Reply #33 on: April 12, 2013, 12:25:17 am »
Info interesante. Lo de alterar tus sentidos según miedos, etc, se oye bien. Ojala sea mejor que el de Amnesia, quizas igual pulido como en Eternal Darkness de Nintento fuera genial.


Offline PewPew

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Se viene Dark Souls II
« Reply #34 on: April 12, 2013, 06:12:44 am »
Al parecer hoy no van a hacer un port para la PC y van a trabajar en el desarrollo para PC con una mayor prioridad

http://www.joystiq.com/2013/04/11/great-priority-on-pc-for-dark-souls-sequel-director-says/



Offline pollo

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Re:Se viene Dark Souls II
« Reply #35 on: June 02, 2013, 07:16:45 pm »
Este gran rotulo esta en el" LA Convention Center" (donde se va a realizar el E3)

Juzgue usted  :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:





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http://kotaku.com/dark-souls-ii-coming-march-2014-says-e3-sign-510871604
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http://www.joystiq.com/2013/06/02/dark-souls-2-takes-over-los-angeles-building-coming-march-2014/

Offline pollo

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Re:Se viene Dark Souls II
« Reply #36 on: June 17, 2013, 01:04:49 pm »
Dark Souls II is Dark Souls, Thank God



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“I played Dark Souls II,” I said to a friend of mine one night at E3 over drinks. He leaned in. His eyes suddenly got wide and he got a little quiet.

“How was it?” He asked.

“It was Dark Souls.” I said.

Immediately a wave of relief rushed over his face, and my friend said to himself, “Oh thank god.” He’s a Dark Souls fan, you see. I’m a Dark Souls fan. Later, another friend of joined us. “He played Dark Souls II — tell him what you told me.” I did, and the exact same conversation repeated itself, with the same cathartic wave of relief that Dark Souls II was a Dark Souls game, thank god.

People that like Dark Souls are weird like that.

It's a kind of unspoken Stockholm syndrome, one borne out of immense, self-inflicted abuse over many, many hours. If you’ve beaten Dark Souls and Demon’s Souls you know in your gut the vast gulf of difference between the statements, “This is trying to be like Dark Souls,” “This is like Dark Souls,” and “This is Dark Souls.” They are fundamentally different statements.

I played Dark Souls II in a Namco Bandai press-only meeting room with a handful of other people. It was a small demo — an E3 build that included two portions of the game (the castle interior shown off in the IGN gameplay reveal and the Mirror Knight boss shown in the E3 trailer). Yes, some of the mechanics of the game have changed — dual-wielding is a priority, multiplayer supports up to four people and class customization has been revamped. But to me, what I got out of this tiny, back room demo wasn’t the sense of what changed or had been added, but rather the sense of what was familiar.

Statues come alive to ruthlessly murder you, exactly like you expect them to. Corridors are cramped and claustrophobic, just like they should be. The Mirror Knight boss battle was a monstrous fusion of the Iron Golem and the Old Monk — A lumbering gargantuan whose shield reflects magic and summons a player to come to his aid (for the sake of the demo, the enemy was AI-controlled). The game is ruthless and everything felt like it was in the right place.



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Demon’s Souls and Dark Souls were ultimately games about movement — brutally unforgiving meditations on anticipating how objects and characters interacted with one another. Yes they were hard, but that difficulty was tempered by a kind of cryptic fairness and reliability. When you lost, you were not disappointed with the game, you were disappointed with yourself because you should have known by then to block, dodge or parry. When you died, it was on your own terms, and that’s such a rare sensation in this medium. Without that feeling of reliable movement, Dark Souls simply is not Dark Souls.

Whether or not Dark Souls II lives up to its predecessors obviously has yet to be decided. I cannot say that From Software won’t piss the entire franchise down their leg or that the game won’t be horribly uneven and broken. That’s simply not something you can glean from an awkward demo booked when you’re trying to bust your ass at E3. But what I can say and what I think is ultimately the most important statement, is this:

This is Dark Souls. This is Dark Souls. Thank God, this is Dark Souls.

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http://kotaku.com/dark-souls-ii-is-dark-souls-thank-god-513806441?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

Offline pollo

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Re:Se viene Dark Souls II
« Reply #37 on: August 06, 2013, 07:27:16 pm »

Offline pollo

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Re:Se viene Dark Souls II
« Reply #38 on: August 09, 2013, 12:19:07 pm »

Offline pastore

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Re:Se viene Dark Souls II
« Reply #39 on: August 09, 2013, 02:14:32 pm »
Ya sone la campana de queelag ahora semfortress, algun lugar para conceguir almas para mientras, me fui a catacombs pero que dolor de huevos los undead mages, 60 horas jugadas :o

Offline ROCKMAN SV

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Re:Se viene Dark Souls II
« Reply #40 on: August 09, 2013, 09:40:37 pm »
Ya sone la campana de queelag ahora semfortress, algun lugar para conceguir almas para mientras, me fui a catacombs pero que dolor de huevos los undead mages, 60 horas jugadas :o

Dale en Sen's Funhouse!! es bien divertido y los enemigos son faciles (incluido el jefe de nivel) lo mejor de todo es q despues el reino "soleado".  :trollface:

Bien bien alli!

// protip //
Respecto de catacombs los Necromancers el primero solo pegale duro y mas rapido... el segundo lo podes matar con flechas- el q esta en el puente tambien... Si tenes magia podes ponerte invisible y pasar enmedio de la mayoria de esqueletos para solo irles a dar en la neck a los necromancer...
// protip //
"As I have said before, if you want Bayonetta 2 on PS4 or Xbox One, how about trying to ask Nintendo? If Nintendo doesn't say yes, it's not going to happen. While you're at it, try asking for Mario and Zelda too."

Offline pastore

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Re:Se viene Dark Souls II
« Reply #41 on: August 12, 2013, 10:11:04 am »
Dale en Sen's Funhouse!! es bien divertido y los enemigos son faciles (incluido el jefe de nivel) lo mejor de todo es q despues el reino "soleado".  :trollface:

Bien bien alli!

// protip //
Respecto de catacombs los Necromancers el primero solo pegale duro y mas rapido... el segundo lo podes matar con flechas- el q esta en el puente tambien... Si tenes magia podes ponerte invisible y pasar enmedio de la mayoria de esqueletos para solo irles a dar en la neck a los necromancer...
// protip //


ya pase catacombs, son un pain in the ass los esqueletos, los necromancers 1 me estaba haciendo el cague justo arriba de donde agarras los 3 "eyes of the dead", Pinwheel pffff super facil; medio llegue a tomb of giants y me cai xD, asi que ando buscando algun spell o lantern, una pregunta ? la inteligencia te sirve en el ataque fisico?

un super juego.


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(hablando sobre Dark Souls) Yes they were hard, but that difficulty was tempered by a kind of cryptic fairness and reliability. When you lost, you were not disappointed with the game, you were disappointed with yourself because you should have known by then to block, dodge or parry. When you died, it was on your own terms.
« Last Edit: August 12, 2013, 12:34:04 pm by pastore »

Offline Insanity.RONIN

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Re:Se viene Dark Souls II
« Reply #42 on: August 12, 2013, 10:37:06 am »
Pues esta bonito el juego, lastima que es un webo (pero no imposible ) quererlo jugar con teclado :D , y en lo difícil pues hasta ahorita como voy comenzando pues.....como que si estuviera jugando the witcher 2 en el modo locura, en fin voy comenzando haber que opinión me formo.


Hey me equivoque de tema opinando, hahahaha como vi que estaban hablando del I :D .
« Last Edit: August 12, 2013, 10:42:37 am by RONIN »


A la venta codigos para tu cartera de Steam y Origin, envia un mp para mas información.

Offline ROCKMAN SV

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Re:Se viene Dark Souls II
« Reply #43 on: August 17, 2013, 07:36:48 pm »
ya pase catacombs, son un pain in the ass los esqueletos, los necromancers 1 me estaba haciendo el cague justo arriba de donde agarras los 3 "eyes of the dead", Pinwheel pffff super facil; medio llegue a tomb of giants y me cai xD, asi que ando buscando algun spell o lantern, una pregunta ? la inteligencia te sirve en el ataque fisico?

un super juego.

Hay un spell de luz q vende la srita del lago, despues de matar a la primera hidra. Agarrala con calma el tomb of giants :P esta diseñado para ser una de las ultimas areas que visites asi que mejor enfocate en las otras.
"As I have said before, if you want Bayonetta 2 on PS4 or Xbox One, how about trying to ask Nintendo? If Nintendo doesn't say yes, it's not going to happen. While you're at it, try asking for Mario and Zelda too."

Offline pollo

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Re:Se viene Dark Souls II
« Reply #44 on: September 19, 2013, 05:57:38 pm »
Por si tenían miedo que Dark Souls 2 lo hicieran mas facil o perdiera las mistica, pues todo lo contrario lo estan haciendo aun mas juarcore

Ahora podras ser invadido todo el tiempo incluso cuando sean undead  :shock: :shock:

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http://www.computerandvideogames.com/430048/new-dark-souls-2-details-undead-can-be-invaded-changes-to-co-op/
Allí solo que desenchuten el cable de red  :D